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Jack Bot Pinball Machine by Williams Electronics
Jack*Bot is a 1995 pinball machine designed by Barry Oursler and Larry DeMar, and released by Williams Electronics. It is the third game in the Pin*Bot series. This game is themed as a futuristic casino. Jack Bot Pinball has two main objectives: to activate Casino Run and to start Multi-Ball; during Multi-Ball, the objective is to score enough Jack*Bots (jackpots) to light Mega Visor.
Vortex Skill Shot
As in the original Pin-Bot, the plunger launches the ball towards a spiral ramp known as the Vortex, which has a top, middle, and bottom section. To score the highest value offered, shoot the ball into the middle section.
The vortex value resets to 10 million for each ball unless it is held (see below).
Shooting the middle vortex hole during Multi-Ball can score a Jack*Bot.
A touch target just above the right inlane/outlane area. Hitting this target randomly draws a card to add to the player’s total (starting from zero), with the goal being to reach 21 (as in blackjack) or get as close as possible without busting (going over 21). Each time the target is hit, the player scores 1 million points times the total (i.e., bringing the hand to 17 scores 17 million points). Hitting 21 exactly or busting resets the total to zero, but if the player hits 21 exactly, they win a 50 million point bonus.
Aces can count as 1 or 11, as in regular blackjack.
The Hit Me target can also be used to score up to 75 million points during the Hurry-Up Mode, and for scoring Jack*Bots during Multi-Ball.
To the left just beneath the ramp, there are three poker targets. One is lit during play; hitting the lit target advances the bonus multiplier up to 5x. If an unlit target is hit, the player must wait until the targets reset before trying again. If the lit target is hit, and the player hits the two other targets before they reset, the machine spots the player a poker card to be used in the game Pin-Bot Poker (see below).
Underneath the left ramp is a cashier target. When activated, the ramp will lift up to allow the ball to go underneath to hit it. Hitting this target can do a variety of things for the player: score the bonus during Cashier Mode, collect the Solar Jets award, doubles the winnings for a casino game, and collect Jack*Bots during Multi-Ball.
Ramp and Vortex Increaser
When the ramp is down, shooting the ball up the ramp and over to the mini-bagatelle playfield (a carry-over from the original Pin-Bot) begins the Vortex Counter, which gradually adds 1 million points to the value of the vortex (starting from 10 million), up to a maximum of 50 million points. The ball then will randomly make its way either through the hole, activating Solar Jets Mode, down to the right inlane, which will award a random award (which changes in synchronization with the Vortex Counter), or back to the plunger for another skill shot.
If the ball falls through this hole and into the bumpers, it triggers Solar Jets mode. The ramp flips up; the player then has about 20 seconds (represented by a slow countdown from 10) to hit the Cashier target to score the Solar Jets value, which starts at 40M and goes up by 4M for each bumper hit. Starting Multiball or Casino Run before the timer runs out will also score the Solar Jets award.
If the ball goes through the right inlane, it will trigger one of the following awards:
- 25 Million: Awards 25 million points.
- Cashier: The player has 20 seconds (represented by a slow countdown from 10) to hit the Cashier target and score twice the bonus value (though this replaces the end-of-ball bonus instead of adding to it). Starting Multi-Ball or Casino Run also awards the Cashier value.
- Light Extra Ball: Lights an extra ball light.
- Mega Ramp: Lights the left ramp. The player must shoot the ball up the ramp within 5 seconds to win the Mega Ramp value, starting at 50 million, and increasing 25 million each time it is achieved.
The Game Saucer is a narrow lane leading to a ball trap that is located just to the right of the left ramp. Shoot the ball into this trap to begin a casino game. During Multi-Ball, shoot the ball into this trap to collect a Jack*Bot, and during Casino Run, this trap is one of several that can be used to spin the wheels on the slot machine.
Visor and 5×5 Grid Keno Lights
As in the original Pin-Bot, the machine has a visor that begins the game closed, and a 5×5 grid of lights underneath it, colored yellow, blue, orange, green, and red, in that order. Above the lights are a visor row of targets that light the lights vertically in columns, and to the right side is a side row of lights that light the lights in each row horizontally. To open the visor, the player either needs to complete the grid by hitting the targets in any order, or by shooting the correct visor or side row target when the lights are initially flashing; the lights initially flash one column at a time, left to right, and then one row at a time, top to bottom. In the latter case, opening the visor by shooting the correct target awards a 50 million point bonus (after this is done, however, the machine requires the player to open the visor each subsequent time by just completing all 25 lights on the grid in any order).
In Jack-Bot, the lights are known as Keno Lights, and each column also has a white arrow above it. When the visor is closed, shooting the ball into the target when the white arrow is lit awards a Keno Award:
- Vortex at Max: Automatically brings the vortex value to 50 million.
- Add Vortex Value: Increases the value of the vortex if it isn’t already at 50 million.
- Vortex Held: Carries the value of the vortex over to the next ball, including extra balls.
- 25M: Awards 25 million points.
- Add Poker Card: Spots an extra poker card for Pin-Bot Poker.
- 5X Bonus: Brings the bonus multiplier to 5X, the maximum available in the game. (Note that after the ball drains, pressing the EXTRA BALL button enough times to activate a cheat results in Pin-Bot slamming the 5X graphic, making it 6X; this is the only time a player can get a 6X Bonus.)
- Game Saucer Lit: Before the first Multi-Ball, and only before the first Multi-Ball, if the Game Saucer isn’t lit, hitting the arrow will light the saucer.
- Extra Ball: Awards an extra ball; usually awarded only on the last ball if the player’s total score is under 300 million points.
When the visor opens, the player can lock a ball into one of Pin-Bot’s eye sockets; doing so puts another ball to the plunger, and locking the second ball begins Multi-Ball.
If the visor is open, and the player hasn’t started Multi-Ball yet, completing all 25 lights a second time lights an Extra Ball light above the inlane and outlane roll-overs.
The inlane and outlane roll-overs have an extra ball light above them, which the player collects by getting the ball to roll over the lit inlane or outlane. It is possible to have more than one light lit and collect multiple Extra Balls.
At Elite Home Gamerooms, we take pride in our pinball restoration process, which is why all our refurbished pinball machines come with the most competitive warranty in the business. This machine has been fully refurbished to like-new condition in both playability and appearance. To learn more about our pinball restoration process click here
At Elite Home Gamerooms, we take pride in the quality of our products and our service, which is why all of our games come with our industry leading warranty. We offer incredible warranties on both new and restored games.
Warranty Inside Service Area (Florida Gulf Coast Area)
5-Year Warranty On All New Pinball Machines and New Arcade Games
First Year: Bumper to Bumper No Charge (Parts, Labor and Road Service Included)
2nd and 3rd Year: $100 Flat Rate Per Service Call (Parts, Labor and Road Service Included)
4th and 5th Year: $200 Flat Rate Per Service Call (Parts, Labor and Road Service Included)
1-Year Warranty On All Reconditioned/Restored Pinball Machines and Arcade Games
First 90 Days: Bumper to Bumper No Charge (Parts, Labor and Road Service Included)
Balance of First Year: $100 Flat Rate per Service Call (Parts, Labor and Road Service Included)
Warranty Outside Service Area
5-Year Limited Warranty On All New Pinball Machines and New Arcade Games
First year: Any replacement parts shipped at no charge.
2nd and 3rd Year: Replacement parts shipped at a maximum of $100 Flat Rate.
4th and 5th Year: Replacement parts shipped at a maximum of $200 Flat Rate.
*Purchaser is responsible for labor fees
1-Year Warranty On All Reconditioned/Restored Pinball Machines and Arcade Games
First 90 Days: Replacement parts shipped at no charge.
Balance of First Year: Replacement parts shipped at a maximum of $100 Flat Rate.
* Purchaser responsible for labor fees.
Local Curbside Delivery (Florida Gulf Coast Area) $99.99
Local Delivery and Installation (Florida Gulf Coast Area) $199.99
Curbside Delivery (Outside Service Area): $399.99
Delivery and Installation (Outside Service Area): $799.99
(Prices above are for shipping within the continental US only. For shipping anywhere else please call: (941) 281-2987)